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Table of Content:

Automated Thumbnail Generation

Description :

This tool help users generate thumbnail sprites from Unity easily. The objective is to accelerate the workflow and pipeline of thumbnail sprite asset creation.

I created this tool to accelerating the workflow of player avatar costume thumbnail sprite creation.

The Advantages of using this tool :

Time usage reduction : 

We can reduce time usage of thumbnail sprite creation, from 3-5 minutes per single sprite to 5-10 seconds.

 

Also, decrease integration time after click generate button, a thumbnail sprite will automatically create file in chosen path directly.

Consistency : 

This tool help game artist to reduce human error from manually sprite creation.

Also, all generated sprite will be in the same template.

No worries about naming convention: 

This tools will automatically generate file name, you just need to setup ID data in our tools inspector.

Size Setting :

This feature allow user to freely edit resolution of sprite.

Size Setting overview

Size.png

Size Adjustment

adjust size.gif

You can generate it in any size you want

sizepreview.png

File Setting :

The file setting is to fill in the asset ID. After generating the thumbnail, the generated texture name will be used as the ID.

Section overview

FileSetting.png

ID data from asset sheet

sheet.png

All thumbnail files are in the same format

costumefile.png

Costume Asset Setting :

This section allows the user to set up a costume that they want to generate a thumbnail for by choosing from our prepared costume types.

Section overview

CostumeOverview.png

Costume Type

Costume Type.png

Change costume type

By selecting costume type option in an inspector, a model display will change a mesh  to selected type.

Example 1  : Change top part

Example 2 : Change bottom part

EX1 : Change Top

top.gif

EX2 : Change Bottom

bottom.gif

Texture Assigner

The objective of this feature is to make it easy for users who have no prior implementation experience with Unity to use this tool effortlessly.

Example : Texture Assigner

TextureAssigner.gif

Generate Thumbnail :

After we have completed all the settings, now is the time to generate the thumbnail sprite.

Feature Usage Example

Example 1  : By clicking generate snapshot, a current file path is changed to specific location

    and a place holder preview image changed to a generated sprite.

Example 2 : This image show that a generated sprite store in this folder

Example 1 : Generate snapshot

snapshotpreview.gif

Example 2 : File Location

store.png
Icon-ToolsUse.png

Tools used

Tool Creation

Icon-Unity.png

Unity

Additional

Google sheet (Asset Management)

Icon-C#.png

C# (Tools creation, Custom Editor)

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