Table of Content:
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File Setting
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Generate Thumbnail
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Tools used
Automated Thumbnail Generation
Description :
This tool help users generate thumbnail sprites from Unity easily. The objective is to accelerate the workflow and pipeline of thumbnail sprite asset creation.
I created this tool to accelerating the workflow of player avatar costume thumbnail sprite creation.
The Advantages of using this tool :
Time usage reduction :
We can reduce time usage of thumbnail sprite creation, from 3-5 minutes per single sprite to 5-10 seconds.
Also, decrease integration time after click generate button, a thumbnail sprite will automatically create file in chosen path directly.
Consistency :
This tool help game artist to reduce human error from manually sprite creation.
Also, all generated sprite will be in the same template.
No worries about naming convention:
This tools will automatically generate file name, you just need to setup ID data in our tools inspector.
Size Setting :
This feature allow user to freely edit resolution of sprite.
Size Setting overview
Size Adjustment
You can generate it in any size you want
File Setting :
The file setting is to fill in the asset ID. After generating the thumbnail, the generated texture name will be used as the ID.
Section overview
ID data from asset sheet
All thumbnail files are in the same format
Costume Asset Setting :
This section allows the user to set up a costume that they want to generate a thumbnail for by choosing from our prepared costume types.
Section overview
Costume Type
Change costume type
By selecting costume type option in an inspector, a model display will change a mesh to selected type.
Example 1 : Change top part
Example 2 : Change bottom part
EX1 : Change Top
EX2 : Change Bottom
Texture Assigner
The objective of this feature is to make it easy for users who have no prior implementation experience with Unity to use this tool effortlessly.
Example : Texture Assigner
Generate Thumbnail :
After we have completed all the settings, now is the time to generate the thumbnail sprite.
Feature Usage Example
Example 1 : By clicking generate snapshot, a current file path is changed to specific location
and a place holder preview image changed to a generated sprite.
Example 2 : This image show that a generated sprite store in this folder
Example 1 : Generate snapshot
Example 2 : File Location
Tools used
Tool Creation
Unity
Additional
Google sheet (Asset Management)
C# (Tools creation, Custom Editor)