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Table of Content:
Scene Object Optimization
Before & After
Tool overview
Description :
This is my custom tool, an extension of Mesh Baker from Unity Asset Store.
Created to combine objects in order to reduce draw calls and increase game performance.
And to reduce time cost when we want to bake scene objects into single mesh.
The Advantages of using this tool :
Result : Time usage
Before use tool
After used tool
Time usage reduction :
We can reduce time usage when we optimize a game scene. Approximately, we can reduce time usage from 8-10 hours to 1-3 hours.
Decrease human error :
There are 14 steps to get done with single object if we fully use original Meshbaker tool manually.
By using this, there are just 4 steps to get the job done per single object!
Instruction :
Tools used :
Unity
C# (Tools creation, Custom Editor)
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