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Shaders Collection

This page contains a collection of my shader showcases. Some of the art assets in the shader showcase were created by my team, including 3D models, textures, VFX, and 2D sprites. I hope you enjoy my work!

This is a custom particle shader I created to enhance the game VFX pipeline for game VFX artists. It includes features to optimize memory usage and improve aesthetic aspects for creating VFX.  Read more

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I have created a Fog shader inspired by Monument Valley. This shader includes a range of features that allow for the control and manipulation of the fog's visual appearance. Read more 

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I created this shader for my team to use with static objects known as "terrain mesh." These terrain meshes serve as the "player path" in level design. The shader I developed includes numerous features aimed at producing a stunning visual for the terrain mesh. Read more

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A stylized water shader that draws inspiration from Monument Valley, Rime, and The Legend of Zelda: The Wind Waker. This shader is designed to provide a visually captivating and stylized water effect in line with the aesthetics of these games. Read more

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A fast and user-friendly grass shader specifically optimized for mobile devices. Inspired by the grass found in Fire Emblem Engage and Nintendo 3DS games. Read more

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