Table of Content:
Gwent : The Witcher card game
Main Responsibility :
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3D modeler
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Texture creation
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VFX artist on this project
Translate concept art to texture atlas :
We received original concept art from client in PSD format. My work is to split them apart and rearrange them into tiny pieces. Then create a texture atlas.
Original Concept art
Texture Atlas
Modeling :
The process of mesh creation involves creating all meshes based on the atlas that I prepared.
When creating a card, I have to work under limitations such as triangle count, ensuring that the model looks perfectly fine in the card view with an optimized mesh.
Wireframe only
Texture only
Optimization 01
Optimization 02
VFX :
Now, it's time to create VFX for this card. For the VFX, I utilized Unity's Shuriken particle system and shaders from CD PROJEKT RED to add extra visual effects to the card.
Example card view
Particle effect
Flowmap
Displacement map
Tools used
Unity (VFX Creation)
Substance Painter (Texturing)
MAYA (Modeling, UV)
Photoshop (Create Texture Atlas)