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Gwent : The Witcher card game

Main Responsibility :

  1. 3D modeler

  2. Texture creation

  3. VFX artist on this project

Translate concept art to texture atlas :

We received original concept art from client in PSD format. My work is to split them apart and rearrange them into tiny pieces. Then create a texture atlas.

Original Concept art

3373_The Scoundrel.png

Texture Atlas

33730300_atlas.png

Modeling :

The process of mesh creation involves creating all meshes based on the atlas that I prepared.

When creating a card, I have to work under limitations such as triangle count, ensuring that the model looks perfectly fine in the card view with an optimized mesh.

Wireframe only

full wire.png

Texture only

full tex.png

Optimization 01

image.png

Optimization 02

image.png

VFX :

Now, it's time to create VFX for this card. For the VFX, I utilized Unity's Shuriken particle system and shaders from CD PROJEKT RED to add extra visual effects to the card.

Example card view

card.gif

Particle effect

particle FX.gif

Flowmap

flowmap.gif

Displacement map

displacement.gif
Icon-ToolsUse.png

Tools used

Icon-Unity.png

Unity (VFX Creation)

Icon-SSP.png

Substance Painter (Texturing)

image.png
ICon-MAYA.jpg

MAYA (Modeling, UV)

Icon-Photoshop.png

Photoshop (Create Texture Atlas)

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